

They can pierce many armor with speedy horses and a lance. Khergit is deadly in open field without any heavy armor unit.

Nords will be countered by Vaegir wolfs because no horses to stop them so Nord is hard to play as. Nords have more agility and strengt but can be seen with naked eye, one unit almost can chase a horse by running with his agility. Rhodok is Rhodok and can counter it's both neigboors so easy to play as. In native every faction uses horse has heavy cavalry now only Swadia and Sarranid have it. But you are going to feel faction differences. I don't know about beyond but you might be fine till 500. You can set 300 and won't get any lag spikes. That's why i recommend using warband battlesizer. In harder version at first level you will see 150 man army Swadian lords and they will have 1/3 last tier infantry, 1/3 last tier crossbows, 1/3 Swadian Knights.

Bandits directly upgrade to last tier troops. With the high blunt hit of horse charges you can take more prisoners and take them to your army. If you are a king it gives you 30 party size. Leadership gives you 10 party size and morale. (Give everyone free wine option in the tavern takes 5000 denars and gives 5 relation with the city) In order to open a bussiness you need to have 10 relation with the city and 10 relation with the lord of the city. Kings have large armies compared to any other lord and can run really fast on the map. Kings and claimants are really strong but can be killed on the battlefield. Or you can find King's sets in the hidden chest.Ĭompanions are strong but can be killed. At 30 STR you can have a claimant's set which is even better. At 20 STR you can have a companion's set which is better than all armors can be bought. Some units have "crush through" on their weapons. Non armored horses can hit hard with speed (Khergit horses literally can do the scene of Rohirrim charge and Vaegir wolfs can go even further beyond)
